|
![](/i/fill.gif) |
Slime wrote:
>>function 1000,1000 {
>>F_Terrain(x,y,z)
>>}
>
>
> This evaluates F_Terrain along the X-Y plane from <0,0,0> to <1,1,0>. Since
> the cylinder goes along the y-axis (which ends up corresponding to the
> z-axis in the height field), the height field only changes along the x-axis.
>
> Two solutions:
> - rotate your cylindrical pattern to face along the z-axis with rotate 90*x
> - use the spherical pattern instead of cylindrical
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
From the docs:
3.5.11.10 Cylindrical
The cylindrical pattern creates a one unit radius cylinder along the Y
axis. It is computed by: value = 1.0-min(1, sqrt(X^2 + Z^2)) It starts
at 1.0 at the origin and decreases to a minimum value of 0.0 as it
approaches a distance of 1 unit from the Y axis.
Also, Why does the pigment behave like I would expect.
Post a reply to this message
|
![](/i/fill.gif) |