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I'm still working on that nuclear explosion, but it would be nice if I could
make the brightest parts of it really glow. So I made this:
- begin code -
#macro Blur_red(S,RX,RY,Samples,Division)
#local Seed=seed(S);
function {
f_output_red(x,y)
+( #declare C=0;
#while (C<Samples)
#declare X=(rand(Seed)-rand(Seed))*RX;
#declare RY=rand(Seed)*pi;
#declare Y=sin(RY)*X;
#declare X=cos(RY)*X;
f_output_red(x+X,y+Y)/Division+
#declare C=C+1;
#end
0)/Samples
}
#end
#macro Blur_green(S,RX,RY,Samples,Division)
#local Seed=seed(S);
function {
f_output_green(x,y)
+( #declare C=0;
#while (C<Samples)
#declare X=(rand(Seed)-rand(Seed))*RX;
#declare RY=rand(Seed)*pi;
#declare Y=sin(RY)*X;
#declare X=cos(RY)*X;
f_output_green(x+X,y+Y)/Division+
#declare C=C+1;
#end
0)/Samples
}
#end
#macro Blur_blue(S,RX,RY,Samples,Division)
#local Seed=seed(S);
function {
f_output_blue(x,y)
+( #declare C=0;
#while (C<Samples)
#declare X=(rand(Seed)-rand(Seed))*RX;
#declare RY=rand(Seed)*pi;
#declare Y=sin(RY)*X;
#declare X=cos(RY)*X;
f_output_blue(x+X,y+Y)/Division+
#declare C=C+1;
#end
0)/Samples
}
#end
global_settings {
post_process {
PP_Init_Alpha_Colors_Outputs()
Blur_red(1565,.05,.05,50,5)
Blur_green(1565,.05,.05,50,5)
Blur_blue(1565,.05,.05,50,5)
function { f_output_alpha(x,y) }
save_file "duplication.png"
}
}
- end code -
But as you probably can imagine, it gets extremely slow at decent settings.
Is there a faster way ? In case it's not clear, this is what I want: I want
the original image combined (additive) with a darkened blurred version of the
original.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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