POV-Ray : Newsgroups : povray.binaries.images : nuclear explosion v0.2 : Re: nuclear explosion v0.2 Server Time
9 Aug 2024 08:59:17 EDT (-0400)
  Re: nuclear explosion v0.2  
From: Zeger Knaepen
Date: 8 Mar 2005 06:15:12
Message: <422d8940$1@news.povray.org>
"Skip Talbot" <Ski### [at] aolcom> schreef in bericht
news:422d42e1$1@news.povray.org...
> That looks really, really good Zeger.  I mean that.

Thanks!

> I saw in your previous post that you are using AOI.  I thought about doing
> the same thing for modeling a large thunderhead.  Its very much faster
like
> you said, and modeling something like a thunderhead with media is just a
> headache waiting to happen.  How did you place your AOI sphere (or
whatever
> surfaces you are using to create the shape), by hand, some sort of macro?

Well, there are 9500 spheres, so clearly I didn't place them by hand :p
They're all randomly placed, within certain boundaries.  Each shape (the
head of the explosion, every shockwave and so on) is a collection of some
while-loops of 30 to 1000 spheres (according to the density of that part).
The next step is to make it animatable :)

cu!
-- 
ZK AKA Gaeriel
http://www.povplace.be.tf
"Use the instrumentpanel, Luke!"


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