POV-Ray : Newsgroups : povray.binaries.images : not-quite-friday abstract : Re: not-quite-friday abstract Server Time
9 Aug 2024 09:08:55 EDT (-0400)
  Re: not-quite-friday abstract  
From: Tek
Date: 5 Mar 2005 21:22:04
Message: <422a694c$1@news.povray.org>
Stefan Viljoen wrote:
> The right honourable Tek spake:
> 
> 
>>I knocked this together recently and thought I'd share it. I was
>>experimenting with Megapov's aoi texture and exposure settings.
>>
>>The shape is CSG using spheres, toruses, cylinders, etc. via a few
>>macros I created to preserve C1 continuity.
>>
>>Available in 1600x1200 if anyone wants some wallpaper :)
> 
> 
> Nice!! Looks like an old bollard in a harbor that is all rusted up and green
> from years of sea spray.
> 
> I've got MegaPov but what is the aoi texture?
> 
> Great image, a few barnacles would have made it even more realistic.
> 
> Regards,


aoi = angle of incidence, the colour depends on the angle you view it 
from. In this case it's a greeny/turquoise for points that face you, and 
orange for things that are at an angle. I've combined this with a 
granite normal to get the decaying effect.

Tek


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.