|
![](/i/fill.gif) |
"Mike Williams" <nos### [at] econym demon co uk> schreef in bericht
news:Ya6### [at] econym demon co uk...
>
> If you happen to find out why that doesn't work, and how to fix it,
> please let me know.
>
I had no problems, Mike!
I included the file name to the macros, then called the rope with the
following code (in Rope.pov, but could be in any other scene I guess):
#include "ropedata.inc"
object {Surface
texture { uv_mapping
pigment {gradient v-5*u
colour_map {
[0 rgb <1,0.8,0.7>]
[0.5 rgb <1,0.8,0.7>*0.5]
[1 rgb <1,0.8,0.7>]
}
scale 0.003
}
}
translate <0.5, 0, 0.5>
}
...and I got two identical ropes side by side (the original one, and the one
from ropedata.inc).
Thomas
Post a reply to this message
|
![](/i/fill.gif) |