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Warp wrote:
> As I have already said in another article, this was a competition to
> show the capabilities of POV-Ray,
Which you associate exclusively with CSG
not a competition to show how POV-Ray
> can project meshes onto the screen.
only how it can project primitives onto the screen
>
> How does it, in your opinion, show the full potential of POV-Ray if
> an entire scene is modelled and created in a third-party tool, textures
> are created in photoshop, everything is exported to POV-Ray meshes
> and the POV-Ray is just used to project those meshes to screen with
> some basic lighting effects?
It doesn't, but that is not what I take issue with.
How is it, in your opinion, that a mesh, hand-modeled to express
sublties of organic form, say the complexities of the flesh around a
human eye, is in anyway "cheap"
>
> The comments basically say "yes, it's a great image, but it's not
> better than the winner, and by the way, we were not really looking
> for who can use POV-Ray as a mesh renderer, we were looking for who
> can use POV-Ray as a raytracer with tons of features".
>
The artist used the particular features of POV-Ray that facilitated his
particular vision. He made the best image he possibly could with
POV-Ray and entered it, in good faith, into a contest. But the judge
chooses to reprimand him for using a technique the judge doesn't favor.
At best it is an insensitive use of the comments section.
At worst it is proselytizing, even gloating, in light of a known and
inflamed controversy.
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