POV-Ray : Newsgroups : povray.macintosh : anti-aliasing & hdri : Re: anti-aliasing & hdri Server Time
1 May 2024 19:32:26 EDT (-0400)
  Re: anti-aliasing & hdri  
From: Warp
Date: 23 Feb 2005 05:59:37
Message: <421c6219@news.povray.org>
In povray.unofficial.patches Zeger Knaepen <zeger.knaepen@student.kuleuven.ac.be>
wrote:
> I don't believe going
> back to pre-clipping is the right solution, but maybe color-bleeding is too
> difficult to do.

  It might not be the best solution, but it's much better than the
post-clipped antialiasing.

  Color-bleeding is not difficult. Its problem is, however, that it's not
unambiguous. There are many ways of doing it and deciding which way is
correct and which parameters to give (or not give) the user to fine-tune
is problematic. It also basically requires adding a post-processing step
to POV-Ray, which is a whole new world and should be done hastily and
without thought.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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