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Jim Holsenback wrote:
> Howdy,
>
> Not 100% happy with this but it's almost there .....
>
> Besides the light bulb in the lamp, theres a light (shadowless) with short
> fade distance up and behind the camera postion.
>
> I used focal blur and a touch of emmission/scattering media inside a cone
> for the affect from the lamp.
>
> What am I missing? A few more items on the table?
>
> Jim
>
>
>
Hi.
IMHO, by the fact that you use shadowless features you already miss
something. The shadow of the lower part of the green lamp should be seen
on the wall. Besides that, you have an hexagonal lamp and a conical
"spotlight" : it doesn't fit either.
If I were you I would try this :
- fill the entire room with media. I've done so with a pic I'm working
on, a room entirely filled with media which reacts only to a
light-source outside the room, and materializing a "light beam" (you'll
see it in this month's IRTC ;-) ).
- let the lamp do the job, adjusting filtering on the green material, so
that it does not let too mush light pass through.
- another way to make the light look better would be the "pass-through"
feature : make it pass through the hexagon, to get a more accurate light
effect (using that and a light_group might get a very good result
without being too much time-consuming).
- The ambience created with the scattering media is a bit dusty, but the
desk is really clean. Maybe you should try to add something on it
(items, or even dust).
Just my two cents, but nice pic.
BTW : what is that white artefact, in the center of the pic ?
Regis.
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