Christoph Hormann wrote:
> The result seems reasonable for the scene setup but this setup is not
> realistic. The outside environment is too dark compared to the
> interior (so you need to look at the finishes) and the ground is too
> bright compared to the sky (it even seems like there is ambient finish
> on the ground).
There is no ambient light at all, I set it to zero in the
global_settings. The sky is just a sky_sphere, so finish settings
wouldn't apply at all!
> No matter if there is sunlight outside or not it would be realistic
> for the windows to be completely overexposed if the corners of the
> room are not completely black.
Yes, that would be realistic for a camera - but the human eye adapts
differently to such light levels!
See you in Khyberspace!
Yadgar
Now playing: Mercy & Truth (Blonker)
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