POV-Ray : Newsgroups : povray.binaries.images : More landscaping with displace warps [165KB] : Re: More landscaping with displace warps [165KB] Server Time
9 Aug 2024 17:19:14 EDT (-0400)
  Re: More landscaping with displace warps [165KB]  
From: Jaime Vives Piqueres
Date: 18 Feb 2005 16:59:26
Message: <4216653e$1@news.povray.org>
Christoph Hormann wrote:
> Nice.  Note displace warps, esp. type 1 (gradient based) can be quite 
> slow and this is a problem when used in isosurfaces of course...

   I'm using type 0, and it doesn't seems specially slow, at least for 
the moment.

> Also note that the displace warp is somewhat a deprecated feature. It
> is in current MegaPOV because it is a useful feature but there have been 
> plans (since the 3.5 development) for a more universal feature allowing 
> the same efffects (i.e. function warps). Of course it will be possible 
> to implement a displace warp effect with such a new feature - it would 
> just require rewriting the code.

   Yes, something more generic would be nice. But I use what I've at the 
moment, and rewriting is not at all a problem: I do it all the time.

   Thanks for the info!

--
Jaime


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