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Youp <you### [at] yahoocom> wrote:
> Switching from an union to a switch, I have removed per-triangle textures
> (and textures transformation).
AFAIK if the per-triangle texture was using a pre-declared texture, then
it doesn't take any additional space at all (in other words, a triangle will
have space allocated for a texture pointer anyways, regardless of whether
it really uses a texture or not).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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