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Tom Melly wrote:
> Some crushed ice for a WIP - ignore the crappy box... any thoughts?
>
> #declare Ice_Mat =
> material {
> texture {
> pigment {rgbf <1,1,1,0.9>}
> normal {granite 1 scale 5}
> finish {
> diffuse 0.75
> specular 0.75
> roughness 0.01
> reflection {fresnel}
> //metallic
> conserve_energy
> }
> }
> interior {
> ior 1.4
> media{method 3 scattering{1, 0.35 extinction 1}}// density{wrinkles}}
> }
> }
>
> #declare IS1 = 2;
> #declare F_Ice = function(x,y,z) {
> z
> - f_ridged_mf(x*IS1,y*IS1,0, 0, 2.5, 4, 2, 5, 2)/5
> + f_noise3d(x,y,0)
> -1
> }
>
> height_field{
> function 100,100 {F_Ice(x*10,y*14,0)}
> scale<10,1/2,14>
> material{Ice_Mat}
> hollow
> translate<-5,0,-7>
> }
>
>
>
Colour and texture looks dead on for all but the snowyest of crushed
ice. In other words once it has set for a few minutes. I guess I am
more used to seeing varients on cubed ice for so long now that I have a
hard time picturing true crushed ice.
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