POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View 2 (Dome city on Mars, AA+Rad) : Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad) Server Time
9 Aug 2024 11:30:32 EDT (-0400)
  Re: WIP - Nice View 2 (Dome city on Mars, AA+Rad)  
From: Slime
Date: 13 Feb 2005 21:42:40
Message: <42101020$1@news.povray.org>
The anti-aliasing really helps. A few suggestions:

 Think about the lighting. It looks like you have one bright light source
and you're relying on radiosity to do the rest of the work for you. This is
causing the image to look flat since there are no interesting shadows or
highlights, and some areas (particularly the railing) are very washed out.

 The background could use work. Note that it alone takes up more than 50% of
your image, especially considering that it makes up most of the reflections
in the windows. For such an important part of the image, it's fairly bland,
and it's hard to make out shapes in it. I understand that it's a barren
planet, but there's more room for interesting features in the landscape
which could look interesting if well lit. (Canyons, mountains, hills and
valleys. Some of those are there but they're too hard to see right now.)
Don't worry too much about making it accurate to the real thing; worry first
about making it look good. The horizon isn't interesting, and the sky is
essentially a single, boring solid color; use your imagination to improve
these areas. You could put storm clouds in the distance, or beams of light
shining through the clouds into fog, or a strange swirly cloud pattern.
Since the whole city is underneath a huge protective dome, shouldn't the
outside atmosphere look dangerous? Be creative and experiment. Of course,
don't go overboard either if it's not the focus of the image.

 You could increase the detail in the fence. What sort of material are those
diagonal bars made of? Should there be small screws or bolts holding things
together?

 A lot of the textures are very reflective and it's causing distracting
patterns of lines all over the place, mostly from the dome's frame
structure. Maybe you should work on some of the textures (like in the
elevator) to rely less on reflection for a good appearance. Not all metal
has perfect reflections.

 The windows are very bumpy. You could reduce the distortion a little.

 Finally, a little variation in the buildings wouldn't hurt. Maybe some
different types of roofs (like some without plants) or windows would make
the city look less like it was all built at once.

Anyway, these are all my opinions and they may conflict with the vision you
have for your image, so simply take them however you want to. It's a great
image already.

 - Slime
 [ http://www.slimeland.com/ ]


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