POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View (dome city on Mars) : Re: WIP - Nice View (dome city on Mars) Server Time
9 Aug 2024 13:19:06 EDT (-0400)
  Re: WIP - Nice View (dome city on Mars)  
From: John D  Gwinner
Date: 10 Feb 2005 13:42:24
Message: <420bab10$1@news.povray.org>
>
> Excellent scene.

Thanks .. was going to be a POVComp entry but missed the deadline by just an 
hour.

> The hair is fantastic, how did you do it?

The hair on the left is the DAZ flat top with a transparency map.  The hair 
on the right was Kozuburo's Long Hair Evolution I think (free), with a 
transparency map and texture map.  I hand colored the texture map a little. 
Her features are hard to see but are pretty mixed, so the hair was an 
attempt at being a toss up but 'blondish' given her darker coloring. 
PoseRay (latest) did the conversions, from a poser .pz3 file (the OBJ export 
files never have the transparency right).  She's a person in a story I'm 
writing, the guy is just a random gawker.

> The lighting seems a bit harsh, but would be for a thin atmosphere 
> desolate martian landscape.  Was there any radiosity used here?

Yep, radiosity - which I thought would 'unharsh' the light.  The sun is a 
parallel light, white *2.  At one time I had a little media inside the dome 
but it's hard to get it right (the dome is a mesh from the rather excellent 
Moray Domenator V2 plugin by Philippe Gibone, and I have odd results with 
media with the camera inside)

I probably need help with the rad settings, one of my standard presets in 
Moray:


  radiosity {
    brightness       1.2
    count            35
    error_bound      1.8
    gray_threshold   0.0
    low_error_factor 0.5
    minimum_reuse    0.015
    nearest_count    5
    recursion_limit  3
    save_file "Port-15RadiosityMap"
    #if (version>3.1)
      adc_bailout      0.01
      max_sample       -1.0
      media            off
      normal           on
      always_sample    1

      pretrace_start   0.08
      pretrace_end     0.04
    #end
  }
  photons {
    adc_bailout       0.01
    spacing           1.0
    gather            20, 100
    media             0, 1.0
    jitter            0.4
    max_trace_level   4
    autostop          0.5
    radius            0.0
    expand_thresholds 0.2, 35.0
    save_file "Port-13PhotonMap"
  }

        == John ==


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