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>
> Excellent scene.
Thanks .. was going to be a POVComp entry but missed the deadline by just an
hour.
> The hair is fantastic, how did you do it?
The hair on the left is the DAZ flat top with a transparency map. The hair
on the right was Kozuburo's Long Hair Evolution I think (free), with a
transparency map and texture map. I hand colored the texture map a little.
Her features are hard to see but are pretty mixed, so the hair was an
attempt at being a toss up but 'blondish' given her darker coloring.
PoseRay (latest) did the conversions, from a poser .pz3 file (the OBJ export
files never have the transparency right). She's a person in a story I'm
writing, the guy is just a random gawker.
> The lighting seems a bit harsh, but would be for a thin atmosphere
> desolate martian landscape. Was there any radiosity used here?
Yep, radiosity - which I thought would 'unharsh' the light. The sun is a
parallel light, white *2. At one time I had a little media inside the dome
but it's hard to get it right (the dome is a mesh from the rather excellent
Moray Domenator V2 plugin by Philippe Gibone, and I have odd results with
media with the camera inside)
I probably need help with the rad settings, one of my standard presets in
Moray:
radiosity {
brightness 1.2
count 35
error_bound 1.8
gray_threshold 0.0
low_error_factor 0.5
minimum_reuse 0.015
nearest_count 5
recursion_limit 3
save_file "Port-15RadiosityMap"
#if (version>3.1)
adc_bailout 0.01
max_sample -1.0
media off
normal on
always_sample 1
pretrace_start 0.08
pretrace_end 0.04
#end
}
photons {
adc_bailout 0.01
spacing 1.0
gather 20, 100
media 0, 1.0
jitter 0.4
max_trace_level 4
autostop 0.5
radius 0.0
expand_thresholds 0.2, 35.0
save_file "Port-13PhotonMap"
}
== John ==
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