POV-Ray : Newsgroups : povray.binaries.scene-files : Foaming sea over isosurface : Re: Foaming sea over isosurface Server Time
1 Sep 2024 18:15:18 EDT (-0400)
  Re: Foaming sea over isosurface  
From: Alain
Date: 4 Feb 2005 14:43:29
Message: <4203d061$1@news.povray.org>
Marc Jacquier nous apporta ses lumieres en ce 2005-02-04 13:35:

> news:42037809@news.povray.org...
> 
>>"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
>>news:42033472$1@news.povray.org...
>>
>>>Hi Thomas
>>>
>>>I'll have a look at this this evening :)
>>>
>>>Marc
>>>
>>>
>>
>>Merci Marc!
>>
> 
> LOL wait, I didn't promise I'll fix it
> I had a look at your code
> It is very rich and I didn't understand how the whole works :)
> I didn't dowload the documentation from the wiki page (is .pdf.safe the
> planned extention?)
> But I think implementing the foam depending on the function is not trivial.
> 
> A 1st issue, may be: you limit your islands by contained_by boxes but the
> function spreads across space, then so does the pigment.
> To see what it looks like, I replaced the sea isosurface by
> plane {y, 0 pigment {P_img} }
> 2nd issue: It seems your function is not constrained between 0 and 1, so the
> pigment shows strips as the map folds (as if when the function rises over 1,
> the map resets at 0)
> 
> At this moment I see no way to fix that but I'm far from a maths freak.
> 
> Marc
> 
> 
The ".safe" is extraneoun, remove it and only keep the .pdf extention. It may get
added as a safety 
net for executable.

Alain


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