POV-Ray : Newsgroups : povray.binaries.scene-files : Foaming sea over isosurface : Re: Foaming sea over isosurface Server Time
1 Sep 2024 18:12:49 EDT (-0400)
  Re: Foaming sea over isosurface  
From: Marc Jacquier
Date: 4 Feb 2005 13:34:23
Message: <4203c02f$1@news.povray.org>

news:42037809@news.povray.org...
>
> "Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
> news:42033472$1@news.povray.org...
> >
> > Hi Thomas
> >
> > I'll have a look at this this evening :)
> >
> > Marc
> >
> >
> Merci Marc!
>
LOL wait, I didn't promise I'll fix it
I had a look at your code
It is very rich and I didn't understand how the whole works :)
I didn't dowload the documentation from the wiki page (is .pdf.safe the
planned extention?)
But I think implementing the foam depending on the function is not trivial.

A 1st issue, may be: you limit your islands by contained_by boxes but the
function spreads across space, then so does the pigment.
To see what it looks like, I replaced the sea isosurface by
plane {y, 0 pigment {P_img} }
2nd issue: It seems your function is not constrained between 0 and 1, so the
pigment shows strips as the map folds (as if when the function rises over 1,
the map resets at 0)

At this moment I see no way to fix that but I'm far from a maths freak.

Marc


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