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Cyrano wrote:
> I have been trying to render the "Thai Statue" from the Stanford 3D Scanning
> Repository (http://graphics.stanford.edu/data/3Dscanrep) and have been
> failing miserably.
>
> Attached is a portion of the statue with the default "insert finish"
> properties (You REALLY don't want to see some of my initial attempts at
> finding a better texture!) I am looking for suggestions concerning better
> textures, lighting, etc to bring out the details and make the statue more
> photorealistic.
>
> I apologize in advance for such a vague and fuzzy request.
>
> Thanks.
>
> Cyrano
>
>
> ------------------------------------------------------------------------
>
Did you try some of the standard stone textures? Often good to get some
ideas.
You are usually safe trying a granite texture to start. ( That model
brings a marble texture to mind also. )
If you want the pigment and the normal to match up you can do something
like this:
#declare F_Granite =
function {
pigment {
granite
scale .20
turbulence .5
//this affects the pattern:
pigment_map {
[ 0 rgb 0 ]
[ .4 rgb 1 ]
[ .6 rgb 0 ]
[ 1 rgb 1 ]
}
}
}
#declare T_Statue=
texture{
pigment {
function {
F_Granite(x,y,z).gray
}
//this applies the actual colours:
pigment_map {
[ 0 rgb <.2,.2,.2> ]
[ .5 rgb <.9,.6,.6> ]
[ 1 rgb 1 ]
}
}
finish{ //tweak these
diffuse .8
specular .5
roughness .002
ambient 0
reflection{0}
}
normal {
function {
F_Granite(x,y,z).gray*.4
}
}
} ;
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