|
![](/i/fill.gif) |
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:41fe74a8@news.povray.org
> To relax a bit after the POVCOMP deadline stress, I've done a
> quick test scene to see how easy/difficult is to work "a la
> professional" with photographic textures. The modeling was done on
> Wings, except for the wood isosurfaces, and the textures come from
> www.mayang.com. As it turned too easy to just map the image
> textures, but also a bit faked, I expend some time
> "proceduralizing" them.
>
> At the end, as it was expected being a POV-Ray user, I get a
> feel of "that's just too quick", but I must admit that I like the
> results.
The hole where the key goes in looks a little funny. It seems as if the
metal is infinitely thin for some reason, or like someone has painted on a
black key-hole shape. Maybe if the edges were rounded so you could see a
little tiny bit inside the hole it would add to the realism.
Post a reply to this message
|
![](/i/fill.gif) |