POV-Ray : Newsgroups : povray.newusers : Blobs : Re: Blobs Server Time
3 Sep 2024 08:20:02 EDT (-0400)
  Re: Blobs  
From: Alain
Date: 29 Jan 2005 21:15:00
Message: <41fc4324$2@news.povray.org>
Oleguer Vilella nous apporta ses lumieres en ce 2005-01-29 11:25:
> Hi all,
> 
> I have done this code:
> ======================================
> #declare lipid =  union {
> blob{  threshold 0.1
> sphere {<0, 0, 0>, 2 ,1 texture {pigment { color Red }finish { ambient 0.2 
> diffuse 0.8 phong 1 }}}
> }}
> 
> #macro Make_Stuff (Stuff,How_Many)
> #local Ample=-12;
> 
> #while (Ample<How_Many)
> object{Stuff  rotate <0,0*Ample,0> translate<3*Ample,9*cos (Ample/8),0> }
> #local Ample=Ample+1;
> #end
> #end
> 
> #declare layer = union {Make_Stuff (lipid,100)}
> global_settings { max_trace_level 29 }
> 
> #macro Make_Many (Stuff,How_Many)
> #local Fons=0;
> 
> #while (Fons<How_Many)
> object{Stuff  translate <0,3*sin (Fons/8),3*Fons> translate <10, -20, 30>}
> #local Fons=Fons+1;
> #end
> #end
> 
> union {Make_Many (layer,50)}
> ======================================
> How can I unife all the spheres?
> Thanks in advance.
> 
> Oleguer 
> 
> 
You can start by removing the union and blob from the lipid object:
#declare Lipid=sphere{0,2,1 texture{pigment{color Red}finish{ambient 0.2 diffuse 0.8
phong 1}}}

Then, in the Layer object:
#declare Layer=blob{thresshold 0.1 Make_Stuff(Lipid,100)}

I did not try it.
Note: it's beter to *always* start any user defined identifier with a capital letter,
it prevent any 
name clash with built-in reserved name, present and future. Who know if a future
fersion could use 
"layer" for some purpose?

Alain


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