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Tony nous apporta ses lumieres en ce 2005-01-28 02:16:
>
> I'm new to POVray and so I've not played much with advanced textures on
> my own. So I'm not sure how one would make the shadow of the shelter
> interact with the pattern of the sand. Right now it doesn't and that
> gives the "flat" feeling IMHO. Would a bump map help provide depth? or
> maybe darkening the shadows with a colormap?
>
> Tony
>
>
If you want the shadows to follow the curve of the ground, the ground need to actualy
have some
relief. When you use a normal, the surface remains flat. You need to use an
"isosurface" with the
surface replaced with an actual displacement of the surface.
You need something like this sample:
isosurface{function{y-F_turb3d[x/ScaleX,0,z/ScaleZ)*Amplitude}
contained_by{box{<10,1,10>,<-10,-1,-10>}
texture{Your_texture}
}
Alain
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