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> Love the toes.
Thanks. Tried my best at making them kinda cute. :-)
> Even as a test bed this little guy is a lot of fun.
Yup, agreed. I'm finalizing on his topology, so that I can go ahead and
prepare him for some round-about rigging (Silo doesn't support bones [yet],
but it can put vertices and groups, so with a little tweakage I can do
forward kinematics and then tweak the results for visual artifacts).
> Can't wait to see the final hair effects.
I hope to create some diverse possibilities. The hair itself is quite
limited, but I can of course raise the amount and work on the texturing. I
also want to experiment with modifying the surface-normals before sending
them to the macro to create something like hairstyles or such.
Actually doing different hair (e.g. curly one or such) will probably only be
prepared in a way that it can be added later on, but I'll probably leave it
at the current hair. What I want to add though is simulated hair using
springs, at least in way to have hair/body/object interaction to a limited
extent... Maybe that'll be an add-on to the add-on though...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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