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web.41f30d75d962eeb2b02b909c0@news.povray.org...
> Thanks for your comments Xavier.
>
> It was modeled with KPOVModeler, I don't think I would have been able to
> hand code it :)
>
> I'll try your idea, thanks for the suggestion.
>
Well I suggested a layered texture because I've experimented them, but after
all, after having a look at the documentations, I think you should have
more success with texture maps, which look more flexible (not yet tried)
Xavier
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