POV-Ray : Newsgroups : povray.binaries.images : Psychotron 2 [WIP] : Re: Psychotron 2 [WIP] Server Time
9 Aug 2024 15:17:57 EDT (-0400)
  Re: Psychotron 2 [WIP]  
From: Ross
Date: 21 Jan 2005 18:11:16
Message: <41f18c14$1@news.povray.org>
"Dustin" <ske### [at] gmailcom> wrote in message
news:web.41f1682b3e18f211b02b909c0@news.povray.org...
> This is the second iteration of a project I started a while ago.  Its been
> on hiatus for a few months for a variety of reasons but I am back and the
> modeling is just about complete, there is at least two errors to correct
> and maybe a few details left to add.  But before I call it "done" I want
to
> create a really great texture. I am looking at the surfaces of the
> Necromonger machines (Chronicles of Riddick) for inspiration (namely some
> areas of the surface are reflective but other parts that are
> tarnished/corroded are not) but so far I haven't had much luck.  Any
advice
> or pointers would be appreciated :)

search "finish maps mael" on the web interface of http://news.povray.org and
you'll find a thread in povray.binaries.images where Mael posts an example
of a finish map using a patch he was working on. Gilles Tran then mentions
it can be done without the patch in the official pov and give an example
how. I've used Gilles technique on simple objects and have liked it.

nice job on the thing. it looks amazing. I'd love to see it in a scene :)


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