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Hi Dustin,
Great modelling! Really awesome!
For my curiosity, which modeller (if any) did you use?
For the texture effect you want to achieve, I am not an expert but (if you
have not tried yet) I would advise to use a standard POV layered texture,
with a reflective lower layer texture and a partially transparent upper
layer texture. On this principle, it works, but I have not tried to make
something realistic with it. Sorry I can't help you more...
Xavier
web.41f1682b3e18f211b02b909c0@news.povray.org...
> This is the second iteration of a project I started a while ago. Its been
> on hiatus for a few months for a variety of reasons but I am back and the
> modeling is just about complete, there is at least two errors to correct
> and maybe a few details left to add. But before I call it "done" I want
to
> create a really great texture. I am looking at the surfaces of the
> Necromonger machines (Chronicles of Riddick) for inspiration (namely some
> areas of the surface are reflective but other parts that are
> tarnished/corroded are not) but so far I haven't had much luck. Any
advice
> or pointers would be appreciated :)
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