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Rene:
In my (humble) opinion, these look very good, especially considering the
rendering time.
Heck, if source were available, I'd use it! (imitation and flattery and all
..)
I think one reason that people say that skin is translucent, but then also
say any SSS attempts look too 'waxy' is that there is a huge difference
between real life and photo's, especially computer art.
In real life, I believe our eyes are something like 9kx9k resolution -so any
translucence has a few 'pixels' to show. It's small, but we see it, so we
know it's there.
When we look at a person in CGI, there aren't nearly enough pixels to show
this, so any SSS *visible* would look like too much.
In any event, my particular use isn't so much close ups, but I am trying to
do a POVComp image with a couple of people on a balcony, high inside a
'bubble city' on Mars. I was toying with the idea of having a woman
admiring the view, and a man next to her leaning over and 'admiring the
view' (different view <G>). If I do that, I would realy want a *good*
looking skin shader, and yours comes I think pretty close. I'm looking at
rendering times of 1+ days at 1600x1200 alone just for my city :( so I need
something fast, I think.
Does it look good in animations, or have you tried that yet?
== John ==
"Rene Bui" <ren### [at] free fr> wrote in message
news:web.41dcf90d422926ef9cc1eaf50@news.povray.org...
> #5 + ambient color
> #6 + reddish shadow_pigment to mimic translucent effect.
> #7 + light group => only skin and inner parts are concerned
> #8 + highlights
>
> Not perfect. Of course, the method could be improved.
> But very FAST render
>
> Rene
> (the old newbie)
>
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