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Jeremy M. Praay wrote:
> Would you like to post some screenshots (somewhere)? I'd be interested to
> see what's possible. I've read the Web page, but honestly, I got lost in
> the tech-talk.
>
> I'm still learning UV-mapping, and I haven't been real successful at this
> point. Anything to make it easier would be great. I'm still using UVmapper
> Classic. :-(
>
The Pro version I was used to was pretty much like the Classic but there
was a zoom and pan navigation with the mouse which was a lot more usable
than the keyboard based navigation of Classic. But for me that made a
huge difference in usability. What ever else it had I didn't use it. I
can't even remember if it had a preview feature.
But the latest Pro adds significantly more functionality *because of
its split-screened preview*.
The preview makes two major things possible:
An ability to interactively apply different projection methods, and
rotate and translate the axis for whatever projection method you are
mapping with, while you see the changes to the "template" in real time.
An ability to save a "template", do some work on it with your image
editor, then import and apply it as texture, and preview the result.
There is more that I have yet to explore, the polar mapping looks
intriguing, for instance, but these two preview features alone put the
Pro tool on another level from the Classic.
I'll post some screenshots in p.b.tutorials
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