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Maurice nous apporta ses lumieres en ce 2005-01-11 16:08:
> This looks like what I'm after. Mind you it's a low quality render (no
> AA), so the object itself looks terrible. The floor nicely reflects
> (reflection{0.1}) the HDR image and the glass thingy causes massive
> amounts of caustics.
>
> To get this, I used a photon count of 1e7 and the light source was
> increased in intensity to color <1,1,1>*500
>
> Funny thing happened. I wanted to make the floor a photon target to see
> what knd of result I would get. So I added:
>
> photons{
> target 1
> refraction off
> reflection on
> collect on
> }
> to the plane. But that caused MegaPOV to throw an error and the scene
> was rendered without photons being shot. Commenting this block out and
> photons were being shot again. I don't get it.
>
> Rendertime for this image (with photons being loaded from file) is 287s
>
> ------------------------------------------------------------------------
>
Maybe it don't like shooting photons at an infinite object? A solution
would be to cut a hole in the floor and plug it with a box of the same
size and texture. The floor don't have a photons block, the box does.
Alain
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