POV-Ray : Newsgroups : povray.binaries.images : Glass thingy : Re: Glass thingy Server Time
9 Aug 2024 23:30:54 EDT (-0400)
  Re: Glass thingy  
From: Alain
Date: 10 Jan 2005 22:50:15
Message: <41e34cf7$1@news.povray.org>
Maurice nous apporta ses lumieres en ce 2005-01-10 12:17:
> Ger wrote:
> 
> Thanks for your input, it is very inspiring. See comments below.
> 
>> //...............................................
>> global_settings {
>>         max_trace_level 255
>>         photons {
>>                 count 1000000
>>                 autostop 0
>>                 jitter .1
>>                 }
>>         }
>>
> That is a very high count. I'm using default value. I start to 
> understand why I don't get caustics
That's NOT a very high count. Look at all the dots...
Using spacing, I can easily get over 10 000 000
> My photons settings:
>   photons {
>       spacing 1/2
>     gather 20,100
>       max_trace_level 300// I think that it can't go over 255
>       jitter 0.4
>       adc_bailout 0.01
>       save_file "newt.photons"
>   }
You usualy need smaler spacing. That's about 1 photon per half unit... I 
rarely start with a spacing over 1/10


> 
> Mmm that's interesting. My lightsource has no photons attached :-\
A light_source without a photons block don't shoot any, and don't 
contribute to the photons caustics.
> 
>> #declare YourBlobbyGlassThing =
>>         blob.................. etc
>>                 material { M_Glass3 }
>>         photons {
>>                 target
>>                 refraction on
>>                 reflection on
>>                 collect on
>>                 }
>>
>>         }
>>         
> 
> 
> photons block of the blob:
>   photons{
>     target 0.05
>     refraction on
>     reflection on
>     collect off // **
>   }
> 
> Why did you switch on collect? Doesn't that mean that photons are not 
> exiting the object after they hit it?
Collect on make the object show photons effects ON it. It don't stop the 
photons. As, normaly, photons don't show on mostly reflective and/or 
transparent object, collect on just waiste time for usualy negligeagle 
effect.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.