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On Monday 10 January 2005 18:17, Maurice wrote :
> That is a very high count. I'm using default value. I start to
> understand why I don't get caustics
You might want to start way lower to get a basic idea of what is the outcome
is gonna be
> My photons settings:
> photons {
> spacing 1/2
> gather 20,100
> max_trace_level 300
> jitter 0.4
> adc_bailout 0.01
> save_file "newt.photons"
> }
>
> And radiosity block:
> radiosity {
> }
I didn't have radiosity because it tends to wash out a lot of sharp effects
> Mmm that's interesting. My lightsource has no photons attached :-\
>
As far as I know (but don't hit me over the head if I'm wrong) you need that
to get any caustics effects.
>
> photons block of the blob:
> photons{
> target 0.05
> refraction on
> reflection on
> collect off // **
> }
>
> Why did you switch on collect? Doesn't that mean that photons are not
> exiting the object after they hit it?
Hmm, don't remember now.
>
> I'm hoping that won't be the time for my render... Did you render with
> saved photons or calculate the photons dyuring the actual render.
>
All in 1 go, so no in between saves.
> My idea is now to do as follows:
> 1. Render @ 80x40 with photons, radiosity and lightsource on; save_file
> for photons and radiosity
> 2. Render @ 800x400 with lightsource off and HDR image on, load_file for
> photons and radiosity.
>
> I think I'll also try out what happens if I switch on/off radiosity as
> George Patazopoulos suggested the scene does not need it. I'm not
> convinced but the render results will show.
>
I sure would switch it off to make the caustics effect more clear
> Bedankt for your help,
Graag gedaan :)
--
Ger
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