Aaron Gillies wrote:
> Mike:
>
> Put a white plane up above the scene for the metal to reflect off of and
> see what happens. For a material to really look reflective, it has to
> have something to ... uh ... reflect. The bottom half of the spheres
> look quite interesting, though.
>
> Aaron
This is the same image, with white "sky", I did modify the texture a
bit. I've adjusted the scale and depth of the micro texture to blur the
relection a bit, all other things are the same. Blur samples were
increased slightly to give a bit cleaner looking image.
--
~Mike
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