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On Sunday 09 January 2005 22:22, Maurice wrote :
> Ger wrote:
>> On Sunday 09 January 2005 20:58, Maurice wrote :
>>
>>
>>>Okay. It is rather difficult to explain, so I set up a page on my
>>>website to show what is going on and what I'm after. Please visit:
>>>
>>>http://members.home.nl/m.e.j.r.hendrix/POV/glass.html
>>>
>>
>>
>> Looking for something like in the attached picture?
>>
>>
>>
>> ------------------------------------------------------------------------
>>
> Yes. Although that might be overdoing it a bit ;-)
This is what I used
//...............................................
global_settings {
max_trace_level 255
photons {
count 1000000
autostop 0
jitter .1
}
}
// light source just inside the ashtray
light_source{ 0 color rgb <1,1,1>*4 translate <-160,0.51,40>
photons {
refraction on
reflection on
}}
#declare YourBlobbyGlassThing =
blob.................. etc
material { M_Glass3 }
photons {
target
refraction on
reflection on
collect on
}
}
object { YourBlobbyGlassThing }
With the ashtray this used ~1Gb memory and 70~80 hours to render at 1200 x
600 pixels, so you might want to lower the count first :)
--
Ger
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