POV-Ray : Newsgroups : povray.binaries.images : Glass thingy : Re: Glass thingy Server Time
9 Aug 2024 23:26:33 EDT (-0400)
  Re: Glass thingy  
From: Ger
Date: 9 Jan 2005 16:33:04
Message: <41e1a30f@news.povray.org>
On Sunday 09 January 2005 22:22, Maurice wrote :

> Ger wrote:
>> On Sunday 09 January 2005 20:58, Maurice wrote :
>> 
>> 
>>>Okay. It is rather difficult to explain, so I set up a page on my
>>>website to show what is going on and what I'm after. Please visit:
>>>
>>>http://members.home.nl/m.e.j.r.hendrix/POV/glass.html
>>>
>> 
>> 
>> Looking for something like in the attached picture?
>> 
>> 
>> 
>> ------------------------------------------------------------------------
>> 
> Yes. Although that might be overdoing it a bit ;-)

This is what I used


//...............................................
global_settings {
        max_trace_level 255
        photons {
                count 1000000
                autostop 0
                jitter .1
                }
        }

// light source just inside the ashtray
light_source{ 0 color rgb <1,1,1>*4 translate <-160,0.51,40>
        photons {
                refraction on
                reflection on
        }}

#declare YourBlobbyGlassThing =
        blob.................. etc
        
        material { M_Glass3 }
        photons {
                target
                refraction on
                reflection on
                collect on
                }

        }
        
object { YourBlobbyGlassThing }

With the ashtray this used ~1Gb memory and 70~80 hours to render at 1200 x
600 pixels, so you might want to lower the count first :)

-- 
Ger


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