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George Pantazopoulos wrote:
>>Well, not very proud of the current result really.
>>I rendered the scene with the HDR image off and a cylinderical
>>lightsource over the blob. Saving the photon and radiosity data.
>>
>
>
> Pardon my ignorance, but I don't see a need for radiosity in your image. Why
> is it there? I would try disabling radiosity for now and tweak your photons
> settings. This would simplify your life by eliminate a big variable from
> the equation :)
Radiosity is used to cause caustics?
>>The caustics are now transfomred to shadows... I'm now renderingwith a
>>less reflective floor (0.1). But I'm afraid I'll loose the effect I was
>>going for.
>>
>
>
> What exact effect are you looking for, and what is the diffuse component of
> your floor?
Okay. It is rather difficult to explain, so I set up a page on my
website to show what is going on and what I'm after. Please visit:
http://members.home.nl/m.e.j.r.hendrix/POV/glass.html
--
Maurice
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