POV-Ray : Newsgroups : povray.binaries.images : Glass thingy : Re: Glass thingy Server Time
9 Aug 2024 23:21:06 EDT (-0400)
  Re: Glass thingy  
From: Maurice
Date: 9 Jan 2005 14:58:44
Message: <41e18cf4$1@news.povray.org>
George Pantazopoulos wrote:
>>Well, not very proud of the current result really.
>>I rendered the scene with the HDR image off and a cylinderical
>>lightsource over the blob. Saving the photon and radiosity data.
>>
> 
> 
> Pardon my ignorance, but I don't see a need for radiosity in your image. Why
> is it there? I would try disabling radiosity for now and tweak your photons
> settings. This would simplify your life by eliminate a big variable from
> the equation :)

Radiosity is used to cause caustics?

>>The caustics are now transfomred to shadows... I'm now renderingwith a
>>less reflective floor (0.1). But I'm afraid I'll loose the effect I was
>>going for.
>>
> 
> 
> What exact effect are you looking for, and what is the diffuse component of
> your floor?

Okay. It is rather difficult to explain, so I set up a page on my 
website to show what is going on and what I'm after. Please visit:

http://members.home.nl/m.e.j.r.hendrix/POV/glass.html

-- 
Maurice


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