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> > This is a common problem (happens a lot with
> > ropes or other thin objects in the distance) that happens with *both* AA
> > methods, and has no good solution at this time.
>
> Cone tracing.
Er, I meant, that is currently implemented in POV-Ray. =)
> > Personally, I think it would be more convenient to have an object
property
> > that forces *higher* AA (more subsamples) for the current pixel when
it's
> > intersected. This could be used to solve the eyebrow issue.
>
> Which, unfortunately, doesn't help with small objects, since the problem
> is that the ray never intersects them...
The idea is that the flagged object wouldn't be drawn, it would only be
noticed, causing higher AA. Then you could manually surround tiny objects
with larger, flagged objects, to cause higher AA in the vicinity of the tiny
objects. (For instance, a thin cylinder rope could be surrounded by a thick
cylinder with the flag.)
- Slime
[ http://www.slimeland.com/ ]
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