George Pantazopoulos wrote:
> Hi Maurice,
>
> Just curious how things went and if you have an image to show us :)
>
> Regards,
> George
>
>
> Maurice <cel### [at] nospam hotmail com> wrote:
>
>>stm31415 wrote:
>>
>>>Do what Tim said, using saved data. Radiosity does give very pale caustics,
>>>but if you use the two pass method they will be clear and bright.
>>>
>>>-S
>>>5TF!
>>>
>>
>>Thanks Tim and stm31415 for suggesting the two pass method. In the last
>>few trial renders I've gotten some interesting results. Now, at least
>>photons are being shot. Obviously more experimenting is needed with the
>>light placement and stuff like that, but at least I'm back on the road
>>again.
>>
>>Thanks to all
>>--
>>Maurice
>
>
>
>
Well, not very proud of the current result really.
I rendered the scene with the HDR image off and a cylinderical
lightsource over the blob. Saving the photon and radiosity data.
The caustics seemed to look okay.
Then I switched off the lightsource put the HDR image back on and upped
the reflection of the floor to 0.5.
The result is attached.
:-(
The caustics are now transfomred to shadows... I'm now renderingwith a
less reflective floor (0.1). But I'm afraid I'll loose the effect I was
going for.
--
Maurice
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