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"Przemek Loesch" <nomail@nomail> wrote in message
news:web.41dc31707fd832bfb0aac12c0@news.povray.org...
> - lighting (radiosity)?
I think you could make a big difference by shinning your light source
through from inside a translucent object (well out of camera shot) with a
texture to emulate shadows coming from that sort of scattered cloud cover.
This would add some subtle variation to all of the colours (that currently
look a bit too uniform) throughout the scene.
You might like to try something like:
camera{location<0,14,-40>look_at 0}
light_source{<25,50,-25>rgb 1}
sphere {0,1
pigment {granite
color_map {
[ 0.1 color rgbt 0.8]
[ 0.2 color rgbt 1]
[ 0.4 color rgbt 1]
[ 0.5 color rgbt 0.9]
[ 1.0 color rgbt 0.8]
}
scale <20,1,2>
}
translate <25,50,-25>
}
plane {y,0 pigment {color rgb <0,1,0>}}
box {-7,7 pigment {color rgb <1,1,1>}}
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