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Przemek Loesch wrote:
>>I'm thinking you could import the car with PoseRay then in each of the
>>include files for each of the cars, add a #include to the top of the
>>file to bring in the materials for each indv. car...
>>
>>Just a thought.
>>
>>--
>>~Mike
>
>
> Yes, it will work in this way but this solution has two disadvantages:
> 1. You have to parse the file one more time for each object and this is time
> consuming when the model is large.
> 2. Each copy of the object has to be declared with unique name and requires
> new memory. When the number of copies is large it is a problem.
>
> Przemek
The other alternative is to separate and export geometry by material (I
don't remember if Poseray allows such a think, but I know you can
seprate things by materials in something like Wings. Then export from
poseray w/o material, (export the rest with their original materials),
then you have it. You can create instances of the same object, applying
a texture to each instance.
--
~Mike
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