POV-Ray : Newsgroups : povray.binaries.images : Architectural visualisation : Re: Architectural visualisation Server Time
9 Aug 2024 23:31:18 EDT (-0400)
  Re: Architectural visualisation  
From: Mike Raiford
Date: 5 Jan 2005 13:12:57
Message: <41dc2e29@news.povray.org>
Przemek Loesch wrote:
>>I'm thinking you could import the car with PoseRay then in each of the
>>include files for each of the cars, add a #include  to the top of the
>>file to bring in the materials for each indv. car...
>>
>>Just a thought.
>>
>>--
>>~Mike
> 
> 
> Yes, it will work in this way but this solution has two disadvantages:
> 1. You have to parse the file one more time for each object and this is time
> consuming when the model is large.
> 2. Each copy of the object has to be declared with unique name and requires
> new memory. When the number of copies is large it is a problem.
> 
> Przemek

The other alternative is to separate and export geometry by material (I 
don't remember if Poseray allows such a think, but I know you can 
seprate things by materials in something like Wings. Then export from 
poseray w/o material, (export the rest with their original materials), 
then you have it. You can create instances of the same object, applying 
a texture to each instance.

-- 
~Mike


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