POV-Ray : Newsgroups : povray.binaries.images : Lamp : Re: Lamp Server Time
9 Aug 2024 17:20:50 EDT (-0400)
  Re: Lamp  
From: Sean Johnson
Date: 2 Jan 2005 14:04:23
Message: <41d845b7$1@news.povray.org>
Cloth?
I was going for glass, but you can't really tell without a good deal of 
reflection. The majority of the effect is dependent on the light inside the 
lamp having the correct brightness, fade distance, and fade power.

Here's the code:

#declare GreenShade =
   material  // GreenShade
   {
      texture
      {
         pigment
         {
            bozo
            color_map
            {
               [ 0.0     rgbft <0.219658, 0.501961, 0.0, 0.156233, 0.0> ]
               [ 1.0     rgbft <0.214852, 0.312467, 0.0, 0.2, 0.0> ]
            }
         }
         normal
         {
            granite , 0.1
            scale  0.05
         }
         finish
         {
            ambient 0.0
            diffuse 1.0
            specular 1.0
            roughness 0.07
            reflection
            {
               0.0 , 0.25
               fresnel  off
               falloff  1.0
               exponent 1.0
               metallic 0.0
            }
         }
      }
      scale  5.0
   }

"JWV" <jwv|at|planet.nl> wrote in message news:41d81021$1@news.povray.org...
> The model looks good, but what realy impresses me is the green texture (?)
> for the cloth! I'd love to know how you did that.
>
> Greetings,
>
> JWV
>
> "Salty" <Sal### [at] fusenet> wrote in message
> news:web.41d805b939c5fd584fe3d6dd0@news.povray.org...
>> Hey all,
>>
>> Here's a lamp I threw together in Rhino 3d. What ya think?
>>
>> Thanks,
>> Sean
>>
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>


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