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Cloth?
I was going for glass, but you can't really tell without a good deal of
reflection. The majority of the effect is dependent on the light inside the
lamp having the correct brightness, fade distance, and fade power.
Here's the code:
#declare GreenShade =
material // GreenShade
{
texture
{
pigment
{
bozo
color_map
{
[ 0.0 rgbft <0.219658, 0.501961, 0.0, 0.156233, 0.0> ]
[ 1.0 rgbft <0.214852, 0.312467, 0.0, 0.2, 0.0> ]
}
}
normal
{
granite , 0.1
scale 0.05
}
finish
{
ambient 0.0
diffuse 1.0
specular 1.0
roughness 0.07
reflection
{
0.0 , 0.25
fresnel off
falloff 1.0
exponent 1.0
metallic 0.0
}
}
}
scale 5.0
}
"JWV" <jwv|at|planet.nl> wrote in message news:41d81021$1@news.povray.org...
> The model looks good, but what realy impresses me is the green texture (?)
> for the cloth! I'd love to know how you did that.
>
> Greetings,
>
> JWV
>
> "Salty" <Sal### [at] fuse net> wrote in message
> news:web.41d805b939c5fd584fe3d6dd0@news.povray.org...
>> Hey all,
>>
>> Here's a lamp I threw together in Rhino 3d. What ya think?
>>
>> Thanks,
>> Sean
>>
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>
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