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> That's something I also noticed (see my post and the whole thread:
"possible
> bug?" 28/11/2004 17:34h), but I kind of forgot to do a proper
> bugreport-thingy.
Ah, thanks for pointing out (in that thread) that the problem doesn't occur
with v3.5; maybe I'll be able to use that for the scene I'm having this
problem with.
In order to make this a more complete bug report:
The code was:
camera {
location <2,1.7,-2>
look_at 0
}
light_source {
<-1.0, 0.8,-0.7>*9999
rgb 1
rotate -50*y
}
object {
sphere{0,1}
scale .25
pigment {rgb <0.6, 1.4, 2.0>}
}
The difference is when rendered with or without +UA.
I'm using version 3.6.1.icl8.win32 on Windows XP with a pentium 4 and, uh,
that's it, right? =)
- Slime
[ http://www.slimeland.com/ ]
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