Well ...
First post of the day.
I feel guilty for monopolizing the mailing list over the last couple of
days, but this is the first time in about a year that I have actually
had the personal bandwidth to work with POV-Ray and I am really just
becoming familiar again now with the tool.
This scene is another one from the world of my Myst-like game.
In this scene, the subject is a house in the desert, just as the
previous scene was the ocean and the next will be snow.
Thanks to Slime, I learned how to use light_groups!
One thing that I discovered in creating this image is the following rule
of ray-tracing nature:
The more "pretty" you make an image, the less "photorealistic" it becomes.
I guess nothing in nature is perfect. This particular scene has a
"cartoon-like" quality that I do not especially like. But other than
that, I'm pretty happy with it.
Any feedback is much appreciated.
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