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![](/i/fill.gif) |
I'm not sure that this is exactly what you are after, but can you use a
height field and an internal bitmap?
Here is an example:
camera {
location <0, 0, -200>
look_at <0, 0, 0>
rotate <45, -45, 0>
}
light_source {
<-2000, 4000, -3000>
color rgb 2
}
height_field {
function 400, 400 {
pattern {
marble
turbulence .075
scale .25
}
}
translate <-.5, 0, -.5>
scale <100, 10, 100>
texture {
pigment {
color rgb .5
}
finish {
specular .5
roughness .005
reflection { 1, 1 }
}
}
}
sphere {
<0, 40, 0>
20
texture {
pigment {
color rgb <.75, 0, 0>
}
finish {
specular 1
roughness .005
reflection .25
}
}
}
Not exactly perfect, but it is something to work from.
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![](/i/fill.gif) |