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Aaron Gillies wrote:
> Folks:
>
> Thanks for the respond on my image.
>
> I agree that scale is sort of confusing here. It is always a big issue
> for me. I think one of the crucial things is getting the textures to be
> scaled in the proper proportions to the objects. Also, I like shiny
> stuff -- it makes for an appealing image -- but it detracts from any
> sense of realism in the scene. So I will have to work on making the
> copper texture of the building tarnished, while still making it look
> like copper.
>
> When I come back to my work after not looking at it for a long time, it
> always seems like the objects are too reflective, too specular and their
> textures are two large for the object size. This tends to make them
> look like toys rather than real things. Although, it is comforting to
> think that the original Myst also had this problem. :)
I agree that properly scaled textures can go a long way to improving the
overall sense of scale in an image. However you also have to remember
that you are dealing here with a fantasy landscape so some artistic
license is in order. I agree you might want to turn down the specularity
of the domes a bit, but don't go too far either, you'd be surprised how
bright a pure coper dome of this size would look in bright sunlight.
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