|
![](/i/fill.gif) |
Jim Charter wrote:
> That is my most wished for thing in Wings.
Yes, it would be a crucial addition, at least for integration with
POV-Ray. It would permit to do many things with the models, not only
animation.
> I hack it the following way:
> Make the edgeloop into a narrow band of polys.
> Assign separate texture names to each one of the polys in desired sequence.
> Highlight and export the polys to .obj format
> Parse the .obj file externally ( I use Python )
> In the program derive the center points and center normal for each poly
> Write them to POV arrays in the sequence determined by their associated
> materials.
> Use as .inc to your SDL
Wow... you really needed it, isn't? :) In my case I've finished
faster by coding some strategic points by hand, as the circuit has many
straight parts, and the curves are clean. But many thanks for the tip, I
saved the message for a future need.
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |