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> This looks really good. It reminds me of something that I once saw
> someone do with Bryce. Except that the Bryce thing had mountains, bad
> lighting, a sky gradient and a mirrored lake. Your image strangely has
> none of these things.
>
> Otherwise, beautiful job, especially with the red garland on the left
> side. Can you tell us the secret to this and to the paper swirl of
> confetti?
>
> Aaron
The garland is a piece of really bad-scripted code... (I'll post it later)
The paper swirl is not mine :-\
here is the code
// Persistence of Vision Ray Tracer Scene Description File
// File: .pov
// Vers: 3.5
// Desc: serpentin pour lightbeam
#include "colors.inc"
#include "textures.inc"
#include "skies.inc"
camera {
location <0,5,-65>
look_at <40,10,00>
right x*image_width/image_height
rotate clock*y
}
light_source { <-10,2,-47> color White scale 2 shadowless}
light_source { <0,2,25> color White scale 2}
light_source { <10,2,-47> color White scale 2 shadowless}
sphere { 0,400 texture { T_Cloud3 scale 250} hollow}
#declare el= box { 0,<0.5,0.5,0.1> texture { pigment { Pink} normal { bumps
0.1}} }
#declare i=0;
#declare rayon=0.5;
#while (i<100)
#object { el translate rayon*z rotate 20*i*x translate i*x}
#declare i=i+0.1;
#declare rayon=rayon+0.01;
#end
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