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Aaron Gillies wrote:
> "Ross" <rli### [at] everestkcnet> wrote:
>
>
>>Wow! When I first looked at this image, i thought "Bryce" right away. And I
>>havn't used Bryce it first came out! Although, my reason was the horizon and
>>the water. It's almost nostalgic, i spent way too much time my freshman year
>>of college playing with bryce :) I found bryce before povray.
>
>
> Oh ...
>
> I guess that explains Light Beam's comment.
>
> I have to admit that I am a bit disappointed to have gone through all the
> work only to replicate the effects of that program. I always thought that
> the landscapes that people made with it were awful. :)
Don't worry, your work wasn't wasted. :)
I have seen enough Bryce work (and used it myself to a small extent) to
agree with you - I prefer even Terragen (of which I'm no great fan) to
Bryce. And, of course, POV-Ray is leaps and bounds higher than that. :)
If you wanted to reduce the Bryce effect I would probably think about
your lighting some more. All the Bryce renders I've seen had very simple
and point-light lighting in them. I might also do something with the
sand, but I'm not sure what. It looks rather like it's all one piece
(like a glued sandcastle) rather than blowable dry stuff.
I like the texture on the rock as well. An interesting mix of "Clay
Sculpture" on the near side and "Petrified Driftwood" on the right.
I've thought about doing a Myst-style game with POV-Ray before.
Something akin to the "static postcard" thing. The problem I see with
this is that it would be incredibly labor-intensive to create the many
different environments. But, the advantage would be that it would look
awesome in the end. :)
I'm anxious to see more of this. I like the "fantasy" kind of feeling it
evokes.
~Mike
I really like the way the sand sort of fades into the water.
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