POV-Ray : Newsgroups : povray.binaries.images : Wooden Furniture : Re: Wooden Furniture Server Time
9 Aug 2024 19:41:58 EDT (-0400)
  Re: Wooden Furniture  
From: Stephen
Date: 18 Dec 2004 16:11:31
Message: <41c49d03$1@news.povray.org>
I found the Gamma image in the help text and will try that out (again).

I have used a white background or black background for simplicity to post
the pictures. Typically my favourite is the reflective coppery one from the
"WOODBOX.POV" in the samples, but it takes longer to render during
develoment.

Perhaps what I'm not so sure about is the comment to:
>> Move the light back by at least 350 units in ...

as I'm unclear as to why that looks a bit better. Given my measurements of a
table sized 20x30, then 350 units would be about 30 feet away - I guess that
makes sense, but I had some lights about 200 units. Is there a technical
reason for the lights to be further way?

Any additional comments or suggestions welcome.
-- 

Stephen
and
Kathie
(S+K)
"GrimDude" <a36### [at] bellsouthnet> wrote in message
news:41c44f76$1@news.povray.org...
> What you have here is great, yet overwhelmed with light (I believe).
>
> Somewhere on the Pov server is a gif image used to adjust your monitor for
> the proper gamma value. You can ask about it in povray.general, or if I
come
> across it later I'll reply again here. Whichever value it comes up with is
> the value you want to use as the assumed gamma.
>
> White backgrounds are good, too. You don't have to use white, though. I
> prefer to think of the background as the environment in which I would
> normally find the object I am rendering. I use white only after I have
> control of the lighting. However, I do use a sky_sphere rather than a
plane.
>
> sky_sphere { pigment { gradient y poly_wave 1.5 color_map {
>       [0 color rgb .99]
>       [.35 color rgb 1.33] } } }
>
> This isn't written in stone, though, so even if it gives you good results
> continue to experiment. I'm one guy that always breaks the rules in search
> of my personal 'artistic impression.'
>
> For wod, though, I think I'd be going in a different direction. I'd
probably
> use a slightly blue, or even yellow light source. But again, this is not
as
> important as control of the light is. In your image I see the light_source
> as overwhelming the object. Move the light back by at least 350 units in
> every direction. That's a good place to start, anyway. If you need a light
> in one area in order to bring out some details, don't be afraid to add a
> diminished light value that is also shadowless (so it doesn't leave clues
as
> to its presence. Something like:
>
> light_source { <#,#,#> rgb .3 shadowless }
>
> Good luck.
>
> - Grim
>
>


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