POV-Ray : Newsgroups : povray.binaries.images : Ship + UV : Re: Ship + UV Server Time
9 Aug 2024 19:41:48 EDT (-0400)
  Re: Ship + UV  
From: Shay
Date: 17 Dec 2004 14:30:42
Message: <41c333e2$1@news.povray.org>
m1j wrote:
> 
> None of the UV programs seems to build the polygons to proportion. Like
> you, I am in search of a UV mapping/editing program that works like I
> want it to. I am even contemplating writing one.

Out of curiosity, how would you overcome this (out of proportion)? I 
have never used a uv mapping program, but the screen shots I have seen 
look like the program tries to lay out areas of triangles flat (requires 
stretching) so that a map can be drawn over them. Not distorting the 
triangles would mean that no more than a few triangles could be laid 
flat with their edges touching. Best case would be strips, which would 
require very careful construction of your model.

  -Shay


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