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m1j wrote:
>
> None of the UV programs seems to build the polygons to proportion. Like
> you, I am in search of a UV mapping/editing program that works like I
> want it to. I am even contemplating writing one.
Out of curiosity, how would you overcome this (out of proportion)? I
have never used a uv mapping program, but the screen shots I have seen
look like the program tries to lay out areas of triangles flat (requires
stretching) so that a map can be drawn over them. Not distorting the
triangles would mean that no more than a few triangles could be laid
flat with their edges touching. Best case would be strips, which would
require very careful construction of your model.
-Shay
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