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Jaime Vives Piqueres wrote:
> Hi All:
>
> Just to get a bit more busy before the POVCOMP deadline, I started
> modeling a car with Wings3D. :)
>
> The main proportions are based on technical drawings of an Audi TT
> found on a Rhinoceros tutorial. The wheels and other scenery are quick
> POV-Ray SDL, hand painted texture_maps and some photographic textures.
>
> Still very WIP, with many flaws and missing features, but I'm
> amazed at how intuitive Wings3D is: I just improvised the techniques
> on the fly.
That does look really nice, almost like a photo at first glance.
Some suggestions to make it *even* better:
* Add some grooves for where the doors, bonet, boot etc close
* Make the tyres a bit darker
* Make the tyres bulge out a little at the bottom
* There's a bit of a funny lump around the rear wheel-arch.
* The front wheel arch isn't very curved
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