|
![](/i/fill.gif) |
Jaime Vives Piqueres wrote:
> Hi All:
>
> Just to get a bit more busy before the POVCOMP deadline, I started
> modeling a car with Wings3D. :)
>
> The main proportions are based on technical drawings of an Audi TT
> found on a Rhinoceros tutorial. The wheels and other scenery are quick
> POV-Ray SDL, hand painted texture_maps and some photographic textures.
>
> Still very WIP, with many flaws and missing features, but I'm amazed
> at how intuitive Wings3D is: I just improvised the techniques on the fly.
>
What you can throw together in an offhand moment is "really something
else" <---- idiomatic praise
The degree to which this borders on photo real is amazing/
Which, by the way, gives it an interesting effect. The lack of door
handle, seams, etc. makes it a little like a toy car that has suddenly
grown full size, taken on real life texture, and started driving down
the highway.
Post a reply to this message
|
![](/i/fill.gif) |