POV-Ray : Newsgroups : povray.binaries.images : dancefloor : Re: dancefloor Server Time
9 Aug 2024 21:20:46 EDT (-0400)
  Re: dancefloor  
From: scott
Date: 11 Dec 2004 15:56:01
Message: <41bb5ee1$1@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message
news:41bb4ff7$1@news.povray.org
>> Well, I was trying to copy this effect:
>>
>> http://www.pouet.net/prod.php?which=9450
>
>
> That's an awesome demo.

It's pretty good isn't it.  There are many other on that site, from 256-byte 
ray-traced tubes to huge 3D demos like that one.

>> Only problem is, it took POV 200000 times longer to render this
>> scene that it takes in that demo (which is realtime and totally
>> amazing, you should download it).  Is the image 200000 times
>> better?  Certainly not!  But it was fun :-)
>
> Well, the demo only had one level of reflection. Otherwise, it
> oversaturated the bright areas and left the dark areas darker so it
> had much more contrast than your image.
>
> Are you actually making each bright tile a light source? There's
> probably a better (faster) way than that.


Hehe you missed the radiosity artifacts.  I just made some tiles "ambient" 
and used radiosity.  Maybe it would be quicker with a light for each 
"bright" tile...


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