|
![](/i/fill.gif) |
Hmm, I haven't tried anything like this. I think any procedure can be
programmed for AutoCAD using AutoLISP/VisualLISP. Now that I'm into Inventor
(I believe it's a lot like ProE), I use Visual Basic (actually VBA) and
things go very smoothly. I prefer AutoCAD though, because with AutoCAD2POV I
can export POV code. With Inventor the interpretor program (export directly
to POV) runs $500, so I haven't taken that step yet. On a side note if
anyone knows of a free interpretor please fill me in.
LISP allows you to right routines to handle the tedius operations. I use it
for complex tasks where the potential for error is high, like creating helix
curves, or truss objects. However, even after creating a very complex object
you can take the console command list and generate a LISP routine (if so
inclined). I haven't had a reason to do that yet, either.
- Grim
"Shay" <sah### [at] simcoparts com> wrote in message
news:41b5c0d7$1@news.povray.org...
> Thomas Lake wrote:
>>
>> However the "bevel edges" option available in many mesh and nurbs
>> modelers will instantly round sharp corners on a surprisingly large
>> number of complex objects.
>
> I'm not suggesting that rounding mesh corners is by any means a novel
> idea. Consider this in the same vein as radiosity or media tweaking.
> Nothing new, just getting everything just right for a specific instance.
>
> I think that it's easy for something to be beautiful when it's made very
> well. I never intended to do anything with this except mess with the
> edges, but I think the result is very attractive.
>
> /The knobby shape and a sort of a low-key, Nintendo, cartoon violence vibe
> with the stars and brightish colors keep bringing the term 'monkey fist'
> to mind./
>
> The "perfect" corners IMO make this more interesting than it would
> otherwise be. I think it might even look good in a little 5" frame, though
> not my taste for wall decoration.
>
>> Nice work.
>
> Thank you.
>
> -Shay
Post a reply to this message
|
![](/i/fill.gif) |